Reports and Articles

UX Indonesia Experts share our expertise to general public to pay it forward through UX Research reports and articles.

10 Steps to Learn UX

How to learn correct, effective, and efficient User Experience?
Lessons to be learned about HCI Research across borders and contexts.

Redefining User Experience (UX)

A brief history of User Experience term and related to the history of UX development in Indonesia
The story about the brain, stomach, and wallet to describe the difference those two.

The Difference Between UX and UI

The story about the brain, stomach, and wallet to describe the difference those two.
An article that answer the critical UX myth when you conduct Design Sprint process for product.

4 Myths About Design Sprint

An article that answer the critical UX myth when you conduct Design Sprint process for product.
A deep article that analyze a common mistake in UX Porfessionals and how to get back to the track.

UX Myth: UX Professional Designer = A True UX Practicion

A deep article that analyze a common mistake in UX Porfessionals and how to get back to the track.
An article that analyze other misconception about an instance process to craft the best design.

UX Myth: Making the Best Design

An article that analyze other misconception about an instance process to craft the best design.
Introduce the IPM in relation to Pair Writing and demonstrate a case study of Agile Participatory Design.

Pair Writing: Towards Agile Participatory Design

Introduce the IPM in relation to Pair Writing and demonstrate a case study of Agile Participatory Design.
The establishment of communication common ground among stakeholders as a solution to communcation problem.

Pair Writing: Towards the Support of Design Collaboration in the Danish Retail

The establishment of communication common ground among stakeholders as a solution to communcation problem.
Describes the results of an empirical study consisting of five sessions where scenarios are written by two writers.

Sharing and Learning Through Pair Writing of Scenarios

Describes the results of an empirical study consisting of five sessions where scenarios are written by two writers.
The development of a light-weight technique as a bridge of the gaps in an information system design in Danish retail industry.

Supporting Rapid Ethnography for HCI Field Research with Pair Writing

The development of a light-weight technique as a bridge of the gaps in an information system design in Danish retail industry.
Pair Writing as a resource-effective technique that aims to support design collaboration of diverse stakeholders.

Supporting Stakeholder Collaboration through Pair Writing

Pair Writing as a resource-effective technique that aims to support design collaboration of diverse stakeholders.
The application of Design Thinking to solve general teaching and learning problems faced by educators and students in Indonesia.

Design Thinking 101 for Education

The application of Design Thinking to solve general teaching and learning problems faced by educators and students in Indonesia.
This paper describes how Design Thinking can be practiced in designing intelligent solutions through Google Design Sprint.

Design Thinking 101: A Strategy for Intelligent System Innovation

This paper describes how Design Thinking can be practiced in designing intelligent solutions through Google Design Sprint.
An article that analyze the misconception in an instance Design Sprint Workshop and why you don't need to joined in it.

4 Reasons Not to Join Design Sprint Workshop

An article that analyze the misconception in an instance Design Sprint Workshop and why you don’t need to joined in it.
An article that give a holistic view about Design Sprint, strating from introduction to measure Design Sprint success.

7 Things You Need to Know About Design Sprint

An article that give a holistic view about Design Sprint, strating from introduction to measure Design Sprint success.
The course aims to teach Design Sprint key techniques to create meaningful insights and hands-on experience.

Designing Valuable Products

The course aims to teach Design Sprint key techniques to create meaningful insights and hands-on experience.
Board game as a means of exploring design in a context of a balance design repertoire development.

Exploring Design Through Game

Board game as a means of exploring design in a context of a balance design repertoire development.
An article about the difference between Design Review and Design Critique, also the importance to talk, listen, and observe the users.

Test Your Design Ideas With Users First

An article about the difference between Design Review and Design Critique, also the importance to talk, listen, and observe.
An article that tell a story about Customer Journey based on true experience in daily life activity.

Lawnmower Saga: The Customer Journey of a Hardware Store

An article that tell a story about Customer Journey based on true experience in daily life activity.
An article about Guidence of Usability Testing based on best practices and experiences.

5 Guidelines for Agile Usability Testing

An article about Guidence of Usability Testing based on best practices and experiences.
An article to understand about translating research data into actionable insights.

Making Sense of Your UX and CX Research Data

An article to understand about translating research data into actionable insights.
The challenges practice the right usability despite the growth of the awareness.

Pioneering Usability in Indonesia: Exploring the Challenges

The challenges practice the right usability despite the growth of the awareness.
A recent conversation highlighted Indonesia’s maturity level in User Research.

User Research in Indonesia: To Recruit or Not to Recruit

A recent conversation highlighted Indonesia’s maturity level in User Research.
An experience conduct UX Research to gain proficiency using the right tools and methods.

UX Research: Only Perfect Practice Makes You Perfect

An experience conduct UX Research to gain proficiency using the right tools and methods.
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